Into the Fire
STRENGTH 14 (+4), AGILITY 12 (+2), INTELLECT 10(0), WILL 10 (0)
PERCEPTION 11 (+1); shadowsight
LANGUAGES English, Dark Speech, Elvish
PROFESSIONS Forger, Tracker,Thug, Scavenger
PATHS Novice: Warrior, Expert: Fighter, Master: Weapon Master
HEALING RATE 22
Sneaky — Redbrand makes challenge rolls to hide or move silently with 1 boon.
Untrustworthy — Redbrand makes attack rolls in social situations to befriend, convince, or seduce with 1 bane.
Catch Your Breath (Grit) — Spend action to gain healing rate, use twice before resting.
Weapon Training — get +1d6 to attack roll
Combat Prowess — get +1d6 combat damage
Forceful Strike — If I roll more than 20 for attack and 5 over target, do +1d6 damage.
- +1 Defense-When using a weapon attack action, either add 1d6 to damage, or attack a second target.
Favored Weapon—Choose a weapon after each rest. Chosen weapon gets
Broadsword [+4 to hit, 2d6+4 damage]
Butcher knife [finesse, thrown (5 yds.); +2 to hit, 1d3+1d6+4== damage]
Silver dagger [finesse, thrown (5 yds.); +2 to hit, 1d3+1d6+4== damage]
Spear [finesse, thrown (5 yds.); +2 to hit, 2d6+4 damage]
Bow [ammunition (arrows), capacity 1, ranged (100 yds.); +2 to hit, 1d6+1 damage]
Shotgun _[2d6] wide iron shot.
- Butcher knife
- Silver dagger
- Bow and arrows (20)
- Silver ring
- Roll of garbage bags (20)
- Toolkit (forgery)
- Meals (1)
- Water rations (1)
- 25 lb. box of cat litter
- Copper coins (6)
- Mail armor (15)
- Submachine Gun (3d6)
- Living Lute
Redbrand is tall, gaunt, and ugly with a broken tusk, a large rat-shaped brand on his cheek (marking him as a thief), and tiny, deep-set eyes.
Redbrand is 15 years old, and came into some money in his wanderings before he met the group.
Learned to fight as a street thug.
Veteran of many combats so fighter is a natural evolution.
- Positive: Thistlefoot/Four-Eyes (I like her extra eyes.)
- Neutral: Dakar
- Negative: Conrad (I don’t like machines.)